Creating a Flight Simulator in Unity3D Part 3: Weapons and AI

Now that we have the flight mechanics and HUD, we can start working on the weapons and AI. The AI will have all of the same capabilities and limitations as the player. It’s plane will have identical stats and it will use the same weapons.

The AI will be simple, but still capable of shooting you down. It will have logic for aiming and using it’s weapons optimally, for avoiding the ground, and for maintaining a reasonable amount of energy.

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