Creating a Flight Simulator in Unity3D Part 4: Autopilot

This is the fourth part of my flight sim series. You can read the first three parts here, one, two, and three. These cover basic flight simulation, HUD, and combat AI respectively.

This article will discuss creating an autopilot system for the flight simulator. The AI created in part 3 only handles combat. For non combat tasks, a different approach must be taken. We will create an autopilot system very similar in behavior to a real plane’s autopilot.

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