This is the second in a series of blog posts about how I wrote and optimized VkColors, a small compute program written using Vulkan.
This post will examine the GPU implementations of VkColors. The algorithms are written as Vulkan compute shaders.
This is the first in a series of blog posts about how I wrote and optimized VkColors, a small compute program written using Vulkan. During the summer between university semesters, I found a post on the Code Golf Stack Exchange. The challenge was to generate an image with all possible RGB colors, arranged however the … Read more