Last week, I set up the basic renderer for the voxel game. This week, I’m going to write the terrain generator.
Now that I have a terrain generator, I can start refining the rendering systems. Day 15 Even though the terrain generator was working, it was hard to see since the tops and sides of the blocks were the same bright green color. To make the shape of the terrain easier to see, and to make … Read more Creating Minecraft in One Week with C++ and Vulkan Week 3